![]() This image has been included to help the user better tell the differences between the different settings. Next to it is a sphere object with the stone texture applied. From the start, you should see an already completed user interface shown in Figure 1, created using Unity’s default assets, with all the settings that can be changed. Select the folder containing the project, then click Select Folder.įirst, here’s a quick overview of the project. To load an already existing project, click the Add button in the Unity Hub and navigate to the project in the dialog that appears. This asset is included in both the template and the complete project when downloaded from the links below. That asset can be viewed in the Unity Asset Store here. In addition, the project borrows a stone texture created by LowlyPoly. Of course, if you prefer a song from your own computer, feel free to use it. This music was created by Kevin MacLeod, and more info on it can be found directly below. The template and complete version of the project also has music included for testing the master volume settings once it is programmed and ready. An introduction to creating a user interface is detailed here. You can use the codeless template below to follow along or recreate the user interface seen in the article yourself. While these aren’t all the options the user can change, this article should give any Unity developer an idea of how to create a graphics settings menu.Īs there are quite a few moving parts outside of the code, this tutorial is primarily focusing on the coding work involved in making a settings menu. They’ll also be able to select the exact anti-aliasing and texture quality preferences they have as well as the resolution and the master volume. There are options for selecting a quality preset, where the game automatically chooses settings based on how nice the user wants the game to look, as well as options for setting the game to windowed or fullscreen. ![]() Soon to follow is a tutorial showing how you access these parameters and allow the user to change them at their leisure. ![]() This method of saving data and preferences has been discussed before in this article. Saving those settings is also simple by utilizing the Unity Player Preferences system. Perhaps you might be wondering how it does all that? In the case of a typical Unity project, this is done by accessing the quality settings and changing the values to match with the player’s selection. These games save those settings and then reload them whenever the user reopens the project. Virtually every game you play, especially on a personal computer, allows you to change the graphics settings to get the best performance and appearance you can on your device.
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